The last ten years have been
filled with emotions in the world of design! And since we've just entered a new
decade, we've decided to take a little peek in the rearview mirror and take a
closer look at the evolution of graphic design between 2010 and 2020.
A busy decade
It is December 31, 2009 and, as a
graphic designer, you are responsible for welcoming brands into the next
decade. You find yourself making predictions about what will happen in the
2010s (and you've probably drunk quite a bit of champagne already).
You claim that overpriced
smartphones are going to disappear, and even that all "physical"
devices are going to disappear, and that everyone will be using holographic
screens. Typography will no longer matter since binary language will be king.
Also, design schools will no longer need to be since we will be able to
download all knowledge directly into our brains, as in Matrix.
And now that you're ten years
older, you can't believe that person was you! Even if your predictions turned
out to be completely off the mark, the 2010s were nonetheless full of twists
and turns.
How design needs changed in the 2010s
While new technologies are always
evolving, the 2010s literally changed everything and tested designers'
abilities to adapt like never before. The following list highlights some of the
most notable technological advances which have had a great influence on graphic
design.
Smartphones
When we think of technological
advances, we immediately think of smartphones. And what's more, how quickly
you're supposed to switch devices. For designers, the advent of smartphones has
meant a whole new creative space, much smaller than before. It also spawned new
categories of designs and crafts.
If the iPhone appeared in 2007,
it was Android that opened the decade in 2010, thus strengthening the existing
market and crystallizing the place of these famous small devices in our lives.
Smartphones have become more and more ubiquitous throughout the 2010s,
especially with the advent of 4G in 2012 which made mobile internet use easier
and faster. In 2016, the internet became more used from a phone than from a
desktop computer.
The arrival of smartphones (and
the deluge of mobile apps that come with it) opened up new possibilities in
design, as it quickly became essential to create mobile apps and make websites
responsive. Additionally, the fact that most people have started using their
phones primarily to interact with the rest of the world has prompted graphic
designers to have to create easy-to-read designs and clean, intuitive
interfaces, paving the way for the trend. Minimalist.
Tablets & e-readers
Apple keeps a step ahead of its
competitors and launches the iPad on the market in 2010 (and thus adds another
new screen format to which graphic designers must adapt, especially to create
responsive designs). And given the pace at which technology has developed over
this decade, it was only a matter of time before books too succumbed to the
digital age.
Although Kindle and its Kindle
Direct Publishing program (which paved the way for self-publishing) had been
launched in the previous decade, Amazon reports that ebook sales outpaced paper
book sales for the first time. Times in 2010. In terms of design, the
popularity of eBooks has profoundly changed the design of book covers, often
requiring both a digital version and a paper version. This then led to the use
of large-format typography and simplified images, so that book covers could be
easily read even when they only appear tiny on a screen.
VR &
AR
When VR (virtual reality) and AR
(augmented reality) appeared in the 2010s, everyone had their eyes on the
graphic designers who then had to find ways to make it easier to navigate in
these new spaces. Immersive.
In 2014, Google Glass used
augmented reality to integrate mobile application designs into our daily lives,
although the price of these glasses would later lead Google to stop their
production. In the middle of the 2010s, Snapchat democratized selfies and
filters, and Instagram followed closely with the launch of “stories” in 2016.
Although we may want to relegate these last two points to the rank of
“entertainment”, it was these companies that made AR accessible to the general
public, using graphic design, animation and real-time photography.
At that time, virtual reality
(VR) was mostly the business of gaming companies. But the introduction on the
market in 2014 of Google Cardboard led to the birth of a new discipline in VR
mobile application design. In 2016, the launches of Oculus Rift and HTC Vive
brought VR into our homes, onto our computer screens, leading to the birth of
VR website design. In 2019, the first VR headset, Oculus Quest, hits the market
... And, as VR continues to grow, small revolutions are constantly occurring in
UX design (user experience), as Graphic designers are doing their best to help
users navigate these new spaces halfway between technology and the real world.
If some think that these advances
are "the future" as we had imagined, others find on the contrary that
they are still only pale attempts to use this technology. We will have to wait
another decade to decide, but even if it turns out that the most skeptics were
right, it will nevertheless remain certain that the 2010s were filled with
completely crazy projects!
Evolution of the designer toolbox
With all these developments,
graphic designers have had more and more work. And the tools that were
available to them have naturally evolved too. Let's take a closer look at what
has changed in this area during the 2010s.
Graphic design software
For a long time, the terms “graphic design software " and "Adobe" were virtually synonymous with each other, especially since during the 2010s Adobe took all necessary steps to further strengthen this association. In 2011, Adobe changed its business model and launched the Creative Cloud.
Instead of having to buy software
all at once, Adobe offered its users the option of paying a subscription to
have access to all of its software, while emphasizing the integration of
software with each other. Updates to this software were then made available on
request. This was not to the liking of many graphic designers and to assuage
their dissatisfaction as well as to justify the subscription fees, Adobe
finally promised to update all software very frequently. Notable improvements
that have been made over the decade include:
·
Content detection in Photoshop (2012)
·
Dynamic Angles in Illustrator (2014)
·
Perspective distortion and dynamic objects in
Photoshop (2014)
·
Dynamic Shapes in Illustrator (2015)
·
Effects and Layer Styles in Photoshop (2015)
·
Curvature in Illustrator (2017)
This decade has also seen a
number of competitors attempt to dislodge Adobe from its monopoly. In 2014,
Serif launched Affinity Designer and directly challenged Adobe's subscription model,
offering its software at a unique and affordable price. Procreate (2011),
meanwhile, capitalized on the tablet market, turning iPads into portable
digital drawing pads. Overall, designers of the 2010s were blessed with the
choice of software and new features available. Above all, graphic design
software has become more affordable and more widespread than ever.
Prototyping tools
To adapt to different screen
sizes and the many product pages generated by digital technology and new
technologies, prototyping applications have also had to evolve rapidly. Sketch
was born in 2010, followed by Invision in 2011 and Adobe XD much later in 2017.
The interfaces of these
applications are simple and lively. They allow you to prototype an application
by dragging elements and thus obtain a prototype in no time. These tools have
become so effective and popular that some designers even prefer to use Sketch
than Photoshop to design the websites they are responsible for.
Graphic design goes digital
As we have seen, if graphic
designers were already familiar with digital technology, they completely
abandoned analog techniques during the 2010s, and went exclusively to digital.
Between portfolios, personal websites of freelance workers or e-learning platforms,
the 2010s saw many graphic designers install their studios directly in the
“cloud”.
Self-taught graphic designers
The Internet has made all kinds
of information immediately available with just a few clicks. And graphic design
was no exception in this area. But, during this decade, it is above all the
democratization of e-learning sites (online learning) that really marks the
sector of activity, because everyone is getting started: the veterans of the
profession, like novices.
Many mainstream schools,
including MIT and Harvard, are also switching to online education with edX in
2012 and will be running in 2011. At the same time, new digital spaces
dedicated to DIY e-learning are emerging, with udemy in 2010, and Skill share
and General Assembly in 2011. All of this made learning and knowledge more
accessible than ever, thus contributing to the emergence of many talents in the
market.
Online freelancers
Even if social networks had
already evolved a lot before 2010, they have grown significantly in the years
that followed. Instagram entered the market in 2010, popularizing image-based
networks, and attracted some 80 million users before being acquired by Facebook
the following year.
The designers to follow on Instagram
It was also in 2010 that Dribble
became available (by invitation only) to the general public and thus allowed
the most experienced graphic designers to differentiate themselves from others.
Enhance also experienced a resurgence in popularity at that time, so much so
that the platform was finally acquired by Adobe in 2012.
In the meantime, graphic
designers have migrated their portfolios and workspace to the net. We started
Projects 1-1 ourselves at that time, so as to provide professional designers
with a collaborative and secure workspace. In short, graphic designers found
new ways of working and making themselves known throughout the 2010s, not to
mention the increased competition that goes with it.
Trends in graphic design of the 2010s
Later when people say "this
design is very 2010s!" What exactly will they be referring to? It will be
a few more years before we can really define the iconic style of this decade,
but we still have a little idea of what it will be:
Flat design
The flat design, no doubt one of
the biggest trends of the decade, was born of the need to create mobile
application designs accessible and uncluttered.
In 2012, Microsoft launched its
new interface (Windows 8), followed closely the following year by Apple (iOS
7), preferring bright colors, geometric shapes and sans-serif font to skeuomorphism.
And this has greatly helped to anchor flat design in our lives. Nowadays, flat
design is everywhere: websites, commercial brochures, magazines, etc.
Interactive and animated branding
In the 2010s, branding is more
versatile than ever. Not only did the places where your logo appear were
multiplied, but in addition, these spaces being digital, they did not impose
any constraints on the design of the logo itself. It is therefore
understandable why animated and interactive logos emerged soon after.
Spotify's 2017 campaign, Year In
Music, took advantage of the data and profiles of its users to create a
branding that is highly “shareable” and that has contributed to the emergence
of several trends: duotone, color transitions, and photographic filters.
Brand redesign
The 2010s were also year’s full
of changes and twists and turns, with many startups claiming to be specialists
in "disruptive technologies", that is to say at the forefront of
innovation in their sector (and a good many of these claims have been proven to
be correct). Even well-established brands have capitalized on this innovative
and revolutionary spirit, resulting in more and more new brands and brand
redesigns.
Startups were the most font of
branding overhauls. Many startups went out with a temporary and rushed logo,
which they then changed, once the hook of their project had taken. The redesign
of the AirBnB logo in 2014 is a perfect example. Occupied followed in 2017, and
even Google got involved in 2015 with a new animated logo.Uber loved the
redesign so much that the company changed its logo twice, first in 2016 and
then with a simplified version in 2018.
Unsurprisingly, long-established
companies have finally decided to (finally!) Update their branding. Premier
League presented its new mascot in 2016, and Burberry opted for a monogram (the
company had never changed its logo since its creation 20 years ago).
If the logo redesigns have so to
speak embodied the 2010s, one wonders if the 2020s will be symbolized by an
opposing movement. If MasterCard's 2019 logo (which does not contain the brand
name) is any indication of that, it looks like the trends are going even
further in the minimalist direction over the next decade.
The evolution of graphic design
between 2010 and 2020 - what now?
Everything that happened in the
2010s regarding graphic design now has no secrets for you (or almost). Now is
the time to look back to the decade ahead and find out what lies ahead in the
2020s!
If you can remember a big trend that you think marked the 2010s, but which is not on this list, please let us know in the comments.
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